input channels closed for no reason
Posted: Thursday 25 August, 2011 - 14:04
Hi,
I have a problem with my model, it crashes in about 30% of runs (in stochastic verison).
You can find the model in the attachment.
The thing is that the conveyor (consisting of many small copnveyors, at the bottom of the model) under the atom called Manip. 5b has closed input channels for an unknown, to me, reason.
Two situations occur:
1. the bottom conveyors are full and they stop to move (for no known to me reason)
2. a product enters the manipulator part b (in most of the cases it is manipulator 5b), while there is a free spot to put it on the conveyor and all the conveyors are slowed to 1^(-243) m/s (this always happens when a product enters any manipulator part b) but product somehow cannot enter the conveyor (if you will change the inter-arrival time in the Source atom to deterministic value 0.25, this problem will always occur at about 4h18min of the simulation run)
I should mention that some input and output channels are blocked 'manually' by 4Dscripts, but I did not set any rule that would cause the thing that happens in 2.
Thanks in advance!
Leo
I have a problem with my model, it crashes in about 30% of runs (in stochastic verison).
You can find the model in the attachment.
The thing is that the conveyor (consisting of many small copnveyors, at the bottom of the model) under the atom called Manip. 5b has closed input channels for an unknown, to me, reason.
Two situations occur:
1. the bottom conveyors are full and they stop to move (for no known to me reason)
2. a product enters the manipulator part b (in most of the cases it is manipulator 5b), while there is a free spot to put it on the conveyor and all the conveyors are slowed to 1^(-243) m/s (this always happens when a product enters any manipulator part b) but product somehow cannot enter the conveyor (if you will change the inter-arrival time in the Source atom to deterministic value 0.25, this problem will always occur at about 4h18min of the simulation run)
I should mention that some input and output channels are blocked 'manually' by 4Dscripts, but I did not set any rule that would cause the thing that happens in 2.
Thanks in advance!
Leo