3D model
- HarryBunnik
- Posts: 362
- Joined: Monday 07 February, 2011 - 11:22
Re: 3D model
Hello Giovanni,
Are the colors changing when you rotate the camera around the object? Because that might indicate that there are 2 polygons drawn on top of each other. In that case the 3D model has to be "cleaned".
If that is not the case, you could send me your model (if your prefer you can do via PM), so I can have a closer look at it.
Cheers,
Harry
Are the colors changing when you rotate the camera around the object? Because that might indicate that there are 2 polygons drawn on top of each other. In that case the 3D model has to be "cleaned".
If that is not the case, you could send me your model (if your prefer you can do via PM), so I can have a closer look at it.
Cheers,
Harry
Re: 3D model
Hello
this is an example.
I think is something about the vector of the plains when I export the model.
Thank a lot
Giovanni
this is an example.
I think is something about the vector of the plains when I export the model.
Thank a lot
Giovanni
- Attachments
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- Nave.wrl
- (2.71 KiB) Downloaded 314 times
- HarryBunnik
- Posts: 362
- Joined: Monday 07 February, 2011 - 11:22
Re: 3D model
Hello Giovanni,
I checked the model, but that seems to be fine. Which version of ED are you using? I tried it under ED 8.2 and 9 and both show no white areas.
Are you by any change scaling the object? This may have some strange effects on the coloring of the object.
Otherwise it might be an option for you to send me a small test model in which this effect shows?
Cheers,
Harry
I checked the model, but that seems to be fine. Which version of ED are you using? I tried it under ED 8.2 and 9 and both show no white areas.
Are you by any change scaling the object? This may have some strange effects on the coloring of the object.
Otherwise it might be an option for you to send me a small test model in which this effect shows?
Cheers,
Harry
Re: 3D model
Hi
ok I attached i folder with a simple model the 3d model and a screen shoot.
thank
Giovanni
ok I attached i folder with a simple model the 3d model and a screen shoot.
thank
Giovanni
- Attachments
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- ed3D.zip
- (476.01 KiB) Downloaded 283 times
- HarryBunnik
- Posts: 362
- Joined: Monday 07 February, 2011 - 11:22
Re: 3D model
Hello Giovanni,
I'm a bit confused, since in the picture and ED-model you send me, is see no white areas as you were mentioning earlier? I see the turquoise and the dark (shadow) sides, but no white fields. Which is shown is, is more or less what I would expect...
Ok, the colour is a bit off and you swapped the model around by scaling it over Z-axis with a positive value, instead of a negative values. And I see that the faces of the 3D object are all directed inward. but I see no white areas.
So where am I misunderstanding your problem?
Cheers,
Harry
I'm a bit confused, since in the picture and ED-model you send me, is see no white areas as you were mentioning earlier? I see the turquoise and the dark (shadow) sides, but no white fields. Which is shown is, is more or less what I would expect...
Ok, the colour is a bit off and you swapped the model around by scaling it over Z-axis with a positive value, instead of a negative values. And I see that the faces of the 3D object are all directed inward. but I see no white areas.
So where am I misunderstanding your problem?
Cheers,
Harry
Re: 3D model
Hello
yep the problem is about this dark face!
i try to scale with negative value in Z but i got the same results, with the figure in opposite direction.
yep the problem is about this dark face!
i try to scale with negative value in Z but i got the same results, with the figure in opposite direction.
- HarryBunnik
- Posts: 362
- Joined: Monday 07 February, 2011 - 11:22
Re: 3D model
Ha Giovanni,
Now I understand your problem. I think that if you flip the polygons, your problem should be solved. At the moment all polygons are pointing inwards. In the attached picture, I have your 3D model "Nave" one time as the original (the black version) and one time with all polygons flipped (the blue, shorter version). I think the last one, is what you were expecting?
I hope this helps you to solve your problem.
Cheers,
Harry
Now I understand your problem. I think that if you flip the polygons, your problem should be solved. At the moment all polygons are pointing inwards. In the attached picture, I have your 3D model "Nave" one time as the original (the black version) and one time with all polygons flipped (the blue, shorter version). I think the last one, is what you were expecting?
I hope this helps you to solve your problem.
Cheers,
Harry
- Attachments
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- FlippedPolygons.jpg (48.97 KiB) Viewed 9363 times
Re: 3D model
hello!!
Yep how did you do?
Yep how did you do?
- HarryBunnik
- Posts: 362
- Joined: Monday 07 February, 2011 - 11:22
Re: 3D model
I used a 3D drawing program to flip the polygons. Perhaps the program in which you have created the 3D objects can do it or otherwise I think Blender 3D (Freeware) can do the trick for you, but I have no real experience with that program.
Cheers,
Harry
Cheers,
Harry