Search found 301 matches

by marlies
Monday 25 January, 2016 - 14:03
Forum: Modeling in Pedestrian Dynamics
Topic: Queuing in PD
Replies: 76
Views: 162357

Re: Queuing in PD

Hi, In reply to your post about the error message: I did run it multiple times and still didn't get the error. But anyway, my advice to find the cause of the error wouldn't change :-). So, maybe you could first find out the start and end location, once you bump into the message. Then follow the most...
by marlies
Thursday 21 January, 2016 - 16:16
Forum: Modeling in Pedestrian Dynamics
Topic: Queuing in PD
Replies: 76
Views: 162357

Re: Queuing in PD

Hi, I just ran the simulation for over 3 hours without any error messages. But the general approach to solve these kind of errors is: - Open the help and go the tab search. - type in 1005 and search. this will return the topic Running a simulation. - double click and you'll find the explanation of r...
by marlies
Monday 18 January, 2016 - 17:01
Forum: Modeling in Pedestrian Dynamics
Topic: Queuing in PD
Replies: 76
Views: 162357

Re: Queuing in PD

Hi, I guess you are referring to the fact that agents get stuck in a semi-circle especially close to the gateways. This happened because of a problem in the ECM network. The best way to avoid these problems is to model the obstacles in straight and tidy lines, also when overlapping each other. For e...
by marlies
Monday 04 January, 2016 - 13:55
Forum: Modeling in Pedestrian Dynamics
Topic: Queuing in PD
Replies: 76
Views: 162357

Re: Queuing in PD

Hi, There are two ways to do that: - Write script in the codebox of the location approaching (tab location) that includes the agents current location. The current x and y coordinates of the agent can be retrieved using: xabsloc(i, Model) and yabsloc(i, Model) . - Another option is to split the train...
by marlies
Monday 04 January, 2016 - 13:22
Forum: Modeling in Pedestrian Dynamics
Topic: Stairs and esclator
Replies: 10
Views: 7527

Re: Stairs and esclator

Hi, An evelator module is not yet available in Pedestrian Dynamics, this is on our development list. It is possible to do simple agent movements from 1 level to another level using the following script in the setting Location Leaving of an activity location (tab location): {**Continue from current l...
by marlies
Monday 21 December, 2015 - 10:29
Forum: Modeling in Pedestrian Dynamics
Topic: Queuing in PD
Replies: 76
Views: 162357

Re: Queuing in PD

Hi, What could be the problem is the following: - When the platform switches to available it executes the following code: {Send all approaching agents to this final activity} - Also agents that come from the entries 1&3 will be triggered. - The agent will be sent to the final activity and enter ...
by marlies
Monday 21 December, 2015 - 09:42
Forum: Modeling in Pedestrian Dynamics
Topic: Stairs and esclator
Replies: 10
Views: 7527

Re: Stairs and esclator

Hi, The error says: PD error 1002: Invalid goal location This usually means that agent's goal is not within the walkalbe space. When you go to the Menu Display and then click Walkable Space, you'll see what's going wrong. The walkable space will be highlighted in light blue. In the model the ticket ...
by marlies
Thursday 17 December, 2015 - 21:25
Forum: Modeling in Pedestrian Dynamics
Topic: Queuing in PD
Replies: 76
Views: 162357

Re: Queuing in PD

Hi,

I am glad to help, but can't find the attachment :-).

Regards, Marlies
by marlies
Wednesday 16 December, 2015 - 16:05
Forum: Modeling in Pedestrian Dynamics
Topic: Stairs and esclator
Replies: 10
Views: 7527

Re: Stairs and esclator

Additional remark: when you add elements to the model, you have to make sure that the right height layer is activated. A height layer can be activated by clicking on the name in layer list.

Regards, Marlies
by marlies
Wednesday 16 December, 2015 - 16:04
Forum: Modeling in Pedestrian Dynamics
Topic: Stairs and esclator
Replies: 10
Views: 7527

Re: Stairs and esclator

Hi, The problem is the following: the entry and exit 6 & 7 are in heightlayer_1 not in heightlayer_2. So there's no need for the passengers to go upstairs as their destination is on the lower level. To fix this: - Acitvate HeightLayer_2 in the layer overview (you''ll get that overview by clickin...